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Sharing my
theatre design process A personal approach from John Parker Article reproduced with the kind permission of NZATT. This article first appeared in The GUIDE, the magazine of the NZATT Schools Lighting Design Awards, 1995. A Designer Is first and foremost there as a problem solver to fundamentally serve the text. The Director/Designer partnership/collaboration/team or whatever you call it is the process by which the production gets its unique feet.
This is a problem if you are devising a piece from a novel or making the
story up as you go along. There are different design approaches for every
different type of theatre work. Some directors for example like to workshop
the design out of the rehearsal process, with as much input from the actors
as possible. This means you are acting more as a facilitator than a designer
and need to be an intrinsic part of the ensemble company from the start of
rehearsals to act immediately on what evolves.
I use a comic strip style method of detailing the play, that I learned from
British Designer Heyden Griffin, while he was touring here conducting
seminars.
Once you have a thorough working knowledge of the piece, it is time to talk
seriously with the Director and if possible the Lighting Designer. You all
need to work out how you see the piece being presented. You need to coincide
ideas so you are both working on the same production. Your discussion should
encompass wild and stupid brainstorming with serious practical concerns. Be
as lateral in your thinking as possible. Don't even let budget
considerations limit your creativity at this stage. The wider your vision at
this time the better the final product will be.
You should immerse yourself in the period in which you have decided to do
the piece. What were the lives of people like? What did they eat? What did
they wear? What materials were around for costumes? What music did they
listen to? How did they travel around? The totality of what you set up IS the world of the play. The Costumes I make an analysis grid of the actors dawn one column and the scenes across the top of columns headed with each scene number and location. I put the character names and what they are wearing in each scene in the relevant boxes and a diagonal line when they are not onstage for scene. It makes it very easy to see where very quick major costume changes are going to be a problem, and who is available backstage to help. I try to create a former life for the character, before the play begins. I try to emphasise the psychological make-up of the character, without giving away their journey. I like to group people within a limited colour range. Never underestimate the tableau you are creating with actors on a stage. Always take the size and shape of the actor into consideration e.g. Most women's fashion design of the thirties was for anorexic seventeen year old boys. Trace, Xerox source material, include fabric samples. The Model
I don't draw well so I usually proceed with a scale model straight away.
Working from a scale floor plan of the space, Mach One, is usually made
roughly with matchboxes, cardboard, paper, Blutak and masking tape. The
first thing to have is a scale model of a person so you are always relating
the design back to the human scale of the actor. I usually work on two
scales. I:25 is the easiest to work with. Wedding cake shops do cheap
figures at that scale too. But for larger spaces such as the Aotea Centre,
the model gets so big it won't go through a standard doorway or get into the
back of my car, so I also use I:50 for larger theatres. The rough working
model is a work in progress and should be ripped apart, cut up, modified
etc. without you feeling you have wasted any time. The model and costume drawings are a very important part of the rehearsal process, as it is the first real communication the cast have with the thought processes which the Director and Designer have put behind the Concept. The design presentation gives the cast a feel of the psychology behind the characters and the spatial relationships they will have with the set and the acting space. The Designer marks out the rehearsal space floor with tape, to scale with the set model. It is important for the Designer to explain the floor mark up to the cast carefully and to go to the initial rehearsals, especially where complicated scene changes are involved. Approximate rehearsal costumes are important for an accurate period feel to an acting style and to get the actor thinking practically in terms of long skirts, restricting corseting, high heels etc. A Designer Is really a problem solver. You may think you have solved all problems of the piece during the design process, but this is not necessarily so. Being on hand, you can design your way out of problems. There is no such thing as compromise. You just make changes, remembering to think them through to the end and all the effects these changes will have and modify accordingly. You often can't make just ONE change in isolation. Onward to opening night.
The Designer needs to supervise wardrobe and costume fittings, provide
working drawings and, oversee the building of the set, organise to have it
painted and touched up after the Pack-in AND still be prepared to have to
make changes during production week, when the actors hit the actual set and
costumes in performance for the first time and the reality of the tape marks
on the floor hit home. The more work you have done in communicating the
concept and explaining the set model earlier, the less you have to do now.
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